All approaches substantially change the way educational content is delivered. STEM, seems the most attractive and dynamic, as it seems a game that exchanges the essential materials of technology. If on the scene we add a gravitational field of prototypes, creativity, freedom of ideas, and resources, with open self-evaluations, trainers and analysis, we will create a collaborative environment that favors the way of transmitting knowledge, which is the educational axis. Or starting from departmental objectives, combine teacher training, knowledge and use of skills to diversify the quality that improves the learning of each student, we have magnificent results. But to those of us who are innovators, the 4th scenario catches us, we feel that we are like a communicated, interactive, collaborative training channel. The teacher proposes curricular themes, and the students see, seek, choose, exhibit and defend. And we conclude admitting mistakes and successes, so that when we see the w...